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Ticket to ride europa
Ticket to ride europa





ticket to ride europa

No, that’s not the right way to describe my feelings. I do not like the inclusion of train stations. One player is not stealing another’s points. Of note, this does not impact the other players route at all. When playing the stations, the first costs one train card of any color, the second costs two cards, and the third three cards. For any unplayed stations you still have at the end of the game, you will receive an additional four points per station. This is intended so you can complete a destination ticket if you are blocked or unable to venture a different direction. Train Stations are placed on an open city and let players claim a route from another player. Thematically, I suppose it even makes sense as a tunnel route might require more work than a normal one and now drawing the card you want is a setback like a cave-in or something. For an already tense game, it really makes the hair stand up on your neck as the cards are revealed one by one. I should hate that your fate is tied to three randomly drawn cards that could keep you from achieving the simplest of goals and in the process of you failing, your opponent quite possibly benefits as now three of the colors they were worried about drawing are removed from that deck. But, if you choose not to lay the route, your turn ends. You do not lose your cards if you choose not to lay the route. You have the option of passing and trying again later. If you want to finish claiming this route, you will need to add an additional two yellow cards, two wild cards, or one of each to your claim.

ticket to ride europa

You reveal the top three cards and draw a blue, a wild, and a yellow. For example, you are buying a route with three yellow cards. Tunnels require you to turn over the top three cards from the draw deck and if any of those cards match the color you are playing (or are wild cards), then you will need to add that amount of additional cards to your route purchase. All in all, I am a fan of the Ferries inclusion. This is a short and simple way to spice up the process of claiming routes and also increase the importance of wild cards, which weren’t particularly useful to my group when we played the base game. You can also substitute the wild card by using three of the same color cards in its place.

ticket to ride europa

TTR: Europe adds three new mechanics to the game: (besides a new map) Ferries, tunnels, and train stations.įerries require a wild card for each space on the board that has the locomotive symbol. I have already covered the base Ticket to Ride game so for Europe, I am going to base this review around everyone already being familiar with the core concepts. Ticket to Ride Europe and Europa: 1912 Expansion







Ticket to ride europa